The full Battlefield V interview – why single-player is important to the FPS
Today, military shooters are largely about their online multiplayer. It’s why single-player campaigns in FPS titles have, in recent times, felt like cursory add-ons - short in length and familiar in structure. Instead, competitive gaming is what a huge section of the audience comes for now - as such, it's where the money can be found. Two years ago, keen to assert that Battlefield isn't just for the online crowd, EA DICE debuted the 'War Stories' format. Making up the single-player campaign of Battlefield 1, the War Stories were effectively distinct, brief tales about the people and places of WWI. Short stories told as FPS stages, in other words. Now, with Battlefield V nearing launch, DICE has returned to the War Stories approach again. This time, however, it comes with the promise to take us to more distinct and varied places, both narratively and tonally. To find out more, wee spoke to DICE's Daniel Berlin, franchise design director on Battlefield V, to find out exactly what this generation of War Stories the studio hopes will deliver.
The full Battlefield V interview – why single-player is important to the FPS
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October 19, 2018
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