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Anthem’s loot to get “adjustments” as Diablo 3 designer weighs in

Anthem is out in the wild and there's one clear concern running through the subreddit: loot drops. It's a serious enough problem that even Diablo III designer Travis Day, who helped rescue that game with the 'loot 2.0' philosophy, has weighed in. Developer BioWare has assured fans that it is listening and "will try to make considered adjustments". In case you missed the news over the weekend, an edit that went live with the game's launch last Friday accidentally made loot drops more generous. BioWare then sneakily reversed this "about 11 hours later", as lead producer Ben Irving admitted when players started asking. Many players preferred the more generous rates, as you might expect, but it isn't just unthinking greed. There are good reasons to hold this view, with fans pointing to lessons learned by other loot-fuelled games and publicly acknowledged by their developers - Diablo III's loot 2.0 is well-summarised by u/fortus_gaming, for instance, though as one of the people responsible for that, Travis's Day's contribution focuses less on loot drop rates than on reward structure.
Anthem’s loot to get “adjustments” as Diablo 3 designer weighs in Anthem’s loot to get “adjustments” as Diablo 3 designer weighs in Reviewed by Unknown on February 26, 2019 Rating: 5

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