Header AD

Divinity: Fallen Heroes takes a series detour in the form of a short, punchy RPG chronicle

Divinity: Fallen Heroes takes a series detour in the form of a short, punchy RPG chronicle

On the rocky seas of Rivellon floats a giant vessel. It’s a battleship, armed to the teeth with cannons and a crew of heroes who know how to maximise destruction. This fortress, the Lady Vengeance, is a highlight of Divinity: Original Sin 2, and it’s coming back as the leading lady in the forthcoming tactics game Divinity: Fallen Heroes.

Fallen Heroes is a short detour from the RPG format that developer Larian Studios has built its reputation on. It’s a smaller, punchier title than previous Divinity games, tasking you with commanding the ship and taking on missions from its helm - which means an even greater focus on the series’ ingenious remix of tactical combat.

Though, as always with Divinity, your choices will alter the course of the story, from what mission you prioritise, to how you command troops and make diplomatic decisions.

Big additions to the combat come in the form of guns and gunpowder, and a new element called Sulfurium, all of which adds more bang to your beatdowns. You can turn one or more of your crew of familiar faces into a sharpshooting gunslinger, but beware, as the enemy has access to the same technology. It’ll only take a couple of stray bullets in your heroes’ hides for them to be lost forever.

Divinity: Fallen Heroes takes a series detour in the form of a short, punchy RPG chronicle Divinity: Fallen Heroes takes a series detour in the form of a short, punchy RPG chronicle Reviewed by Unknown on May 09, 2019 Rating: 5

No comments

Post AD