Divinity: Original Sin’s team “love it” when players break the game
Divinity: Original Sin 2 is an exceptional game about trying to overcome impossible odds - demons, ancient evils, even giant blobs of sentient oil. You can pretty much become a god as you level up, unleashing your powers on everything that stands in your way, but no matter how mighty you get, many of the fights will still be tough. That’s no accident.
Developer Larian Studios engineered its RPG to offer challenges throughout that are daunting at first but can soon be beaten with a bit of experimentation and gusto. What’s truly impressive, however, is how there are so many different ways to approach each fight, all of which stem from how you build your character. You can be a fire-wielding battlemage, for example, a shape-shifting warrior, or even an archer with a penchant for summoning. Each build feels as ferocious and viable as any other, which is indicative of the remarkable balancing act Larian managed to pull off in Divinity 2.
So how do you give players the tools to almost break your game open while still keeping it both challenging and fun? One person who can speak widely on that is the game’s systems designer Nick Pechenin. He’s the man at the heart of the complex web of interactions that the Divinity series has become known for. He reveals that while many of the series’ systems are capable of producing absurd results - upon which much of the games’ humour is built - there’s little post-release tinkering to speak of as they’re locked down at the start of a game’s life cycle and usually remain unchanged.
RELATED LINKS: Divinity: Original Sin 2 PC review, Divinity: Original Sin 2 builds, Divinity: Original Sin 2 PvP
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