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Ghost Recon Breakpoint’s MMO additions are “a natural step” in its evolution

Ghost Recon Breakpoint’s MMO additions are “a natural step” in its evolution

There’s something a little unfamiliar about the upcoming Ghost Recon Breakpoint. Unlike Wildlands, Breakpoint takes place on an entirely fictional island in the Pacific, tackling an entirely fictional enemy made up of rogue Ghost Recon operatives.

This time around you can get new weapons and gear as tiered loot that explodes out of enemies like confetti, and instead of ubiquitous sicarios you’ll face a range of sci-fi foes ranging from minigun-toting heavies to tank-like drones. Then there’s the new bivouac and injuries systems torn straight from the survival genre - it’s tough to compare Breakpoint to any other Ghost Recon game.

However, despite all the new systems and features, its creators insist it’s still a Ghost Recon game at its core. Both you and your enemies will go down after a couple of shots, so while Breakpoint shares a few mechanics with The Division 2, you certainly won’t have to deal with bullet sponges. Stealth remains important as well, with a new system in place that allows you to blend in with your environment when prone by covering yourself with mud.

We got the opportunity to talk to community developer Laura Cordrey and lead development tester Sebastien Le Prestre about Ghost Recon Breakpoint and the evolution of the series.

RELATED LINKS: Ghost Recon Breakpoint raids, Ghost Recon Breakpoint single player, Ghost Recon Breakpoint Epic store
Ghost Recon Breakpoint’s MMO additions are “a natural step” in its evolution Ghost Recon Breakpoint’s MMO additions are “a natural step” in its evolution Reviewed by Unknown on May 11, 2019 Rating: 5

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