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Google engineers detail the streaming tech behind Stadia’s “imperceptible” latency

Google engineers detail the streaming tech behind Stadia’s “imperceptible” latency

Google has just wrapped up the first day of its annual developer event, Google I/O, which briefly touched on the tech behind Google Stadia. While filling just an hour of the three day event, during that time some of Google’s senior staff took to the stage to outline how the company is going about reducing latency to imperceivable levels and building a robust streamer to take on local gaming PCs.

With Google making major strides into cloud gaming, the question on everyone’s lips has been whether the experience will be worthwhile, or directly comparable, to local hardware. In an attempt to persuade devs that Stadia is the place to be for upcoming games, two of Google’s lead engineers, Rob McCool and Guru Somadder, along with project manager Khaled Abdel Rahman, elaborated on the technological foundations of the platform.

And it seems that since the streaming platform's announcement at GDC, Google wishes to clear up some perceived notions on streaming latency that may, or may not, be true. Most notably, how much latency a datacentre adds into the whole equation.

RELATED LINKS: Google Stadia release date and specs, Phil Harrison interview, Stadia needs exclusives
Google engineers detail the streaming tech behind Stadia’s “imperceptible” latency Google engineers detail the streaming tech behind Stadia’s “imperceptible” latency Reviewed by Unknown on May 09, 2019 Rating: 5

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