Pillars of Eternity 2’s turn-based mode gets full release
As part of the game's one year anniversary, Obsidian has released the 5.0 release of Pillars of Eternity 2: Deadfire - with a number of notable inclusions for fans. The developer has added new story content, a new UI for the ship, and the game's final and most difficult God challenge - but perhaps the biggest part of the update is the full, final release of Deadfire's turn-based mode.
Pillars of Eternity 2's turn-based mode first appeared in January this year, eight months after the game's launch - where it was only available to players as an experimental mode in beta. Now several months later and a full year after Deadfire's release, turn-based mode is live and polished at last.
As the press release explains, "thanks to feedback from the community, Obsidian have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch". The new mode replaces the real-time-with-pause combat the series has used since the first game, which - like the rest of Pillars 1 - was a homage to BioWare's classic Baldur's Gate.
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