Rainbow Six Siege disables Clash, claymores, and deployable shields
A long-running Rainbow Six Siege shield glitch reared its ugly head once again late last week, and Ubisoft has been busy looking into potential fixes. This time around, however, the problem seems to be so severe that several aspects of the game have been temporarily disabled to prevent further disruption.
In a tweet last night, the game's official account announced that "we have been working to address the exploits that have emerged since Saturday," and that fixes are currently being worked on. Sadly, however, an update post states that "these combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address."
Fixes are currently expected to arrive next week, but in the meantime, the developer has been forced to temporarily disable defensive operator Clash. Later today, deployable shields and claymores will both also be disabled, with their ammunition counts set to zero, so you might want to address your loadouts before jumping into a game this evening.
RELATED LINKS: Rainbow Six Siege operators, Rainbow Six Siege Year 4, Rainbow Six Siege new operators
Post a Comment