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The Surge 2’s cyberpunk city is a concrete playground for its Souls-like combat

The Surge 2’s cyberpunk city is a concrete playground for its Souls-like combat

Life in the apocalypse can be pretty rough. At any moment you could be forced to brutally tear off your former co-workers’ armoured limbs in a frenzied attempt to simply survive. Yeah, it really, really sucks but this is your reality in the world of The Surge.

Deck 13’s action-RPG is set in a world where ripping apart cyborgs to obtain their mechanical parts so you can upgrade your own heavy-grade exoskeleton is as routine as having cereal for breakfast. It’s the only way you’re able to fight through the game’s future vision of Earth after it has suffered an ecological collapse, brought on by the effects of pollution and other strains caused by the swelling human population.

In the first Surge game, the megacorp CREO was trying to restore the planet back to health with a number of nanobot-loaded rockets that were blasted into the atmosphere. Unfortunately, that plan failed, as the nanobots instead made every technologically enhanced human crazy - a big problem when mechanical body augmentation is the norm. The Surge 2 winds time forward two months after the incident, letting us escape the confines of the first game’s factory and explore what’s left of the outside world.

The Surge 2’s cyberpunk city is a concrete playground for its Souls-like combat The Surge 2’s cyberpunk city is a concrete playground for its Souls-like combat Reviewed by Unknown on May 11, 2019 Rating: 5

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