Control Hands-On Preview: It Feels Good to Break Things
Remedy Entertainment – makers of Max Payne, Alan Wake, and Quantum Break – has never made a bad game, and if my first hands-on with their latest, Control, is any indication, they’re not in jeopardy of breaking that streak. In the same way that Max Payne basically forced you to always keep moving, Control does the same – but adds in a bunch of superpowers, a bizarre and compelling setting, and gleefully rips the environment to shreds in the process. My first hands-on with it was everything I hoped for.
As Jesse Faden, the newly appointed head of the mysterious Federal Bureau of Control, you’re handed a unique Service Weapon that can transform and upgrade in different, player-controlled ways, and asked to keep the strange forces threatening our world at bay. My demo took place in the Central Research section of The Oldest House – the nickname for the Brutalist-architecture, space-bending building that the Bureau calls home. In it, a hostile force known as The Hiss has begun attacking, meaning you’ll see suspended, floating bodies, people frozen in time and space, and aggressive bad guys who seemingly teleport in – some of which have powers like yours.
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