Nvidia launches a remaster initiative to bring ray tracing to PC classics “you know and love”
While ray tracing promises to be an important part of the future of videogame graphics, some of the most impressive implementations of the technology have been in beloved classics of years gone by. There’s just something about bleeding-edge lighting effects applied to chunky polygons and low-res texture, and after a successful experiment with Quake II RTX, Nvidia has plans for more.
Nvidia has indirectly announced plans for “an exciting new game remastering program” through a recent job listing (via DSOGaming). A new team under Nvidia’s Lightspeed Studios port house will be “cherry-picking some of the greatest titles from the past decades and bringing them into the ray tracing age, giving them state-of-the-art visuals while keeping the gameplay that made them great.”
The first title in the remaster initiative is something “that you know and love,” but there aren’t any more hints than that. Elsewhere in the listing, Nvidia calls it an “RTX remaster project,” which suggests that it’ll be similar in scope and scale to the Quake II remaster.
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