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It "Made Sense" For Baldur's Gate 3's Combat To Be Turn-Based, Says Dev

Although combat in previous Baldur's Gate titles has traditionally focused around the use of real-time mechanics, Baldur's Gate III uses a turn-based system. For developer Larian Studios, it's always been a no-brainer to make Baldur's Gate III a turn-based game.

"It was never really a question," Baldur's Gate III design producer David Walgrave said, according to USG. "We've been doing turn-based for a while now. We're pretty good at it. Dungeons & Dragons is turn-based in itself, so it makes a lot of sense.

"Even after we implemented the Dungeons & Dragons ruleset, the result was so different from what we concocted with Divinity: Original Sin that we saw that the combat designers would have to do it completely different, so that was a challenge," Walgrave continued. "And we're doing things that we haven't done before, so, for us, it was the best choice."

Continue Reading at GameSpot
It "Made Sense" For Baldur's Gate 3's Combat To Be Turn-Based, Says Dev It "Made Sense" For Baldur's Gate 3's Combat To Be Turn-Based, Says Dev Reviewed by Unknown on February 27, 2020 Rating: 5

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