Destiny 2: 5 Things We Miss From Destiny 1 (& 5 Things We're Glad Are Gone)
With Trials of Osiris back in Destiny 2, fans are ecstatic that such a valuable piece of Destiny 1 has returned. Whether it's pleasing fans or not currently is a whole other subject. Trials of Osiris was a loved PvP mode that fans missed and urged Bungie to bring back. Players are nostalgic towards Destiny 1 and all the good times they had. Simply, there were quite a few things it offered that Destiny 2 doesn’t.
However, not everything from Destiny 1 was desirable or kept players satisfied. There were things about Destiny 1 that weren’t all that great and aren't missed at all.
10 We Miss: Shaders
Shaders functioned much differently in Destiny 1 than they do now. With the launch of Destiny 2, fans were disappointed about the fact that shaders were consumable. Even though you get resources for deleting shaders, it's still a nuisance. Players don't want to deal with deleting shaders when they could be doing something enjoyable. Also, grabbing additional shaders one at a time from the Collections tab by using your resources doesn’t solve this issue. Shaders are still piling up at the Postmaster and in inventories. However, the one thing that’s good about the Destiny 2 shaders is that you can customize each piece of gear and customize weapons. Do you remember Glowhoo and Chatterwhite though? Destiny 2 shaders can't even compare.
9 We Don't Miss: Class Specific Exotic Weapons
Weapons from Destiny 1 like Tlaloc, Ace of Spades, and Fabian Strategy were earned by completing a quest from Banshee-44. Warlock, Hunters, and Titans were able to get weapons that were exclusive to their class. The 3 classes already have specific armor pieces, but including specific weapons that complement the character was cool to see. This is something that stayed in Destiny 1 and it thankfully hasn’t come back. It was cool at the time, but since those were the only 3 exotics that were class-exclusive, it seemed out of place. These weren’t bad, but it doesn’t fit in the rest of Destiny.
8 We Miss: Strike Specific Armor
The perfect example of this is the Flayer Mantle cloak for Hunters from the Dust Palace strike in Destiny 1. Players had to grind strikes to get loot for their class to drop and certain difficulty levels had a higher chance of dropping them.
Something Destiny 1 did better was meaningful grinding for armor and weapons from Strikes and Nightfalls that is lacking in Destiny 2. It was a sort of prideful moment showing off what you worked for. It was satisfying showing the people you matchmade with or other players at the Tower your hard-earned and impressive loot.
7 We Don't Miss: Grimoire
In Destiny, the lore is quite dense and deep. Players in Destiny 1 didn’t get to explore lore in-game even though there were Grimoire cards you could earn. Grimoire was, more or less, just a score that had no meaning. Grimoire evolved into the Triumphs tab in Destiny 2 which makes lore accessible and something worth collecting. Even certain weapons, armor pieces, and vehicles have a lore tab you can extend to understand it’s history or meaning.
Also, weapons and armor were gone after players dismantled them and they would have to wait for the item to drop for them again. Now, the Collections tab has every exotic, weapon, armor, mod, flair, and equipment you have obtained. You can easily go back to that tab to grab whatever you need so you don’t need to fill up your vault with anything unnecessary.
6 We Miss: Material Farming
Materials in Destiny 1 had more purpose in the game than in Destiny 2. Before, the materials were used for upgrading weapons and armor, or for quests. Now it’s another form of currency that’s unnecessary. Material farming in Destiny 1 was a tedious task, but it was one of those relaxing in-game moments which a lot of fans remember fondly. You were being productive, unwinding alone or with friends, just roaming around the planet. It was a stress-free way to play the game. In Destiny 2, materials take over your inventory space if you’re not spending it at the planetary vendor. Materials don't have much value anymore.
5 We Don't Miss: Not Having a Map/Going to Orbit
Surprisingly, Destiny 1 didn’t have viewable maps for any of the locations unless you were in orbit. Also, these maps weren’t that helpful since they only showed the region names, location of strikes and story missions, and the singular landing zone. Farming for materials, enemy kills, and exploration was a big part of Destiny 1 and not having a map was highly inconvenient. Don’t take the maps in Destiny 2 for granted! In Destiny 2, the incredibly detailed maps indicate everything you need to know about the area and you can access it any time you need it.
4 We Miss: Better Looking Armor
When The Taken King and Rise of Iron expansions released, the armor strongly reflected what the content was about. With Forsaken and Shadowkeep, nothing stood out and the gear was lackluster, almost indistinguishable. Destiny 1 presented unique armor. The Taken King had armor that looked like the Taken and the raid in Rise of Iron had SIVA inspired armor.
Even Iron Banner had gear that made PvE players play PvP. Players haven't been given a chance in Destiny 2 to be as excited about getting eye-catching armor. Armor in Destiny 2 has been usefully customizable with mods, but they look a bit bland.
3 We Don't Miss: Earning Perk Upgrades
Earning upgrades when you received a weapon took a lot of time. Unlike now, players had to upgrade each perk one by one. Not allowing players to utilize the weapon's full potential from the get-go felt tiresome. This carried on for the entirety of Destiny 1. In hindsight, players could've turned their attention towards more important things than upgrading their weapons. This was quite annoying because if you got a god-roll to weapon drop, you couldn’t use all of its perks right away. Getting god-roll weapons took long enough to find, then on top of that, you had to wait to use all of its perks.
2 We Miss: Faction Rewards
Destiny 2 attempted to make factions a part of the Tower and player experience but it didn't stick around that long. In Destiny 1, faction weapons and armor weren't things to push off to the side, they were relevant till the end. Weapons like Hung Jury from Dead Orbit or The Wormwood from Future War Cult were fan favorites. Also, each faction had an exotic class item if you leveled up to a certain rank. In Destiny 1, factions weren't just an event, you were able to participate with any faction whenever you wanted.
1 We Don't Miss: Blue Engrams
Blue drops, labeled as "Rare", are common in Destiny 2 but they go straight to your character or to the Postmaster. You can instantly dismantle or infuse the Rare drop which is convenient for the player. In Destiny 1, Rare items dropped as an engram instead. So you had to take your Rare engrams to Master Rahool to encrypt it. There was a tiny chance that maybe it could give you a Legendary item, but that rarely happened. At times, it wasn't even a Rare or Legendary item, it was simply a Mote of Light. Players wasted so much time at the Cryptarch encrypting engrams that didn't matter.
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