Doom: 5 Things The Series Does Better Than Wolfenstein (& 5 That Wolfenstein Does Better)
Both Doom and Wolfenstein are series that have been rebooted in the last five years and have both received massive amounts of success with both critical and financial acclaim. Both games series have been compared a lot ever since their very first iterations back in the 90s and those comparisons haven't stopped in this new age of gaming.
This being said, there has been a debate on which games are better so we are going to further add to that debate by covering five things that we felt the Doom series did better and five things that we feel the Wolfenstein series did better.
10 Doom: More Intense
Doom's main gameplay thing is that its gameplay is intense, that's what the entire game was built around. In Doom, every time you start battling it out with hordes of demons it is visceral and intense. You're running around shooting, strafing and executing demons so fast that you sometimes aren't sure what enemy you are attacking on but it's always fun. The game also does a good job of making everything run smoothly, even while at it's most frantic.
9 Wolfenstein: More Variation
The thing that Wolfenstein does to make up for the intensity that Doom has that it can't match is give the player more variation in levels and in-game play overall. The thing that Wolfenstein does to remedy this is the game offers stealth as a variable approach to most missions. This allows for a lot more options to approach missions, especially if that mission would be much harder to face head-on like you would in Doom. There are also levels in the new Wolfenstein games that have different mechanics, like the wheelchair level that adds more variation.
8 Doom: Better Soundtrack
The soundtracks of both Doom 2016 and Doom Eternal are both amazing, even if you haven't played either game and don't plan on it for whatever reason then please just do yourself a favor and look up the soundtrack to both games on YouTube and thank us later. Both soundtracks are also perfect workout music as they just get your blood pumping instantly! Mick Gordon was the composer for both games soundtracks and he absolutely kills it each time with new songs and ones that reference the older games.
7 Wolfenstein: More Open Level Design
This entry ties into our last one about Wolfenstein but the level design in the new games allow for many more approaches than the ones in Doom allow for. In Doom, you have one option which is going through a certain area to trigger the enemies to spawn and then fight them.
In Wolfenstein, you can go through that route if you want to and it's completely viable but if that doesn't work out too well then you can take a side route that might lead to a more stealthy attack option.
6 Doom: Fights Are More Satisfying
The way that fights are set up in Doom is done perfectly for the game and what it is going for. The intense action that you face in every battle is what leads to that feeling of satisfaction when you finally defeat all the enemies in the area. This combined with the destruction of limbs and weapons that Doom Eternal allows for and the execution system giving you some absolutely glorious fatalities makes fights in Doom a joy and never something that you few is too much or overdone.
5 Wolfenstein: Better Story
The thing about Doom is that they wrote a story for it because they have to and it's obvious that the game developers and the players really don't care about it. This is because Doom just flat out accepts its over-the-top nature but Wolfenstein has always had more of a story than Doom. Being set in an alternate universe where the Nazis won World War II is an interesting story to tell and it's great to see our heroes rise up and overthrow this fascist regime and the trials they go through to do it.
4 Doom: More Variation In Aesthetics
Now it is a bit weird to describe any location in Doom as beautiful, as most locations are either in hell or overrun by demons, so basically still hell. What we mean when we say variation is that the Doom games, especially Doom Eternal, offer a large number of different places that you can do battle with the armies of hell with different looks and styles to them.
This contrasts with a lot of the levels in Wolfenstein where you are going through the same grey metallic corridors over and over.
3 Wolfenstein: Better Villians
Tying back into the story entry that we just mentioned, the story in Wolfenstein is held up by its strong cast of villains. The game's creators didn't need to put this much work into making the villains hateable, they're already Nazis so most of the work is already done. The thing is the writers of the game clearly wanted us to hate them even more so than just your average Nazi so they made them somehow even more hateable than that with all of the weird science, not to mention Hitler literally being in the games.
2 Doom: More Guns
What is the most quintessential thing in a shooter, especially one's like Doom and Wolfenstein? It's guns the answer is guns. If the games were exactly the same but only had like two weapons each it would be nowhere near as fun. The amount of options that Doom and Doom Eternal give you in terms of weapons to defeat hordes of demons is insane. You have so many guns and each of those guns has at least one upgrade to give you even more options in fights, add on the grenades and flamethrowers in Doom Eternal and you got so many options it's great.
1 Wolfenstein: Better Main Character
Like we said with the villains the game is bolstered by a strong story with meaning full moments and hateful villains but the characters that are on the side of freedom and good are just as well done and important. B.J. Blazkowicz, the main protagonist of the series is given a new level of depth in the rebooted series, having the trauma of not being able to stop the Nazis back during World War II weigh heavily on him as he has to live with the repercussions of his failure and do his best to try to make things right. This is compared to the Doom Slayer, who really doesn't have a character.
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