Breath Of The Wild: 8 Things You Didn't Know About The Champions' Ballad
The Legend Of Zelda: Breath Of The Wild is one of the most complete open-world games ever, and it goes without saying that players who finish this masterpiece will be left with a smile on their face that will last for quite some time. However, the idea of completing a game as great as Breath Of The Wild can be quite a horrifying notion for anyone who wishes to enjoy this title to the fullest... which is where the DLCs come into play.
One particular expansion pack that will be the focal point of discussion is The Champions' Ballad, which expands upon the story of the four champions while simultaneously providing Link with a ton of new things to do all over the map — a welcome task for anyone who wants an excuse to explore the open world of Breath Of The Wild even more. The Champions' Ballad was The Legend of Zelda's first real piece of DLC, but it made Breath of the Wild an even better game in the long run.
8 The Champions' Ballad Has Two Names
One interesting tidbit about The Champions' Ballad revolves around its Japanese nomenclature. The second name of this DLC (called a Furikanji) is meant to contextualize the first, since the primary definition uses a word that is not readily available in the Japanese language. The word that is contextualized by this Furikanji is "Ballad."
7 The Master Cycle Zero Is Link's Divine Beast
While this is said at times during the main quest, there's a chance that most people won't pay attention to the fact that the Master Cycle Zero they're striving to unlock is actually a Divine Beast of its own. After all, the Cycle is nowhere near as massive as any of the other Divine Beasts, which might add to the confusion.
6 Home To The Only Divine Beast Trial That Can Be Revisited
Unlike the other Divine Beast trials present in the base game, the trial required to unlock the Master Cycle Zero is the only trial that can be revisited in the main game. And that's not the only aspect of the DLC that players can tackle over and over again.
5 All The Bosses Can Be Refought
The Champions' Ballad features a number of boss fights, including a rematch with the four Divine Beasts that need to be done with a limited set of items and weapons, which is probably one of the most frustrating moments in the entirety of this DLC. Thankfully, all this serves as a gateway into a fight against the Monk that has been guiding you all this time throughout the DLC, Maz Koshia.
This fight is actually quite a blast, keeping players on the edge of their seats in a boss fight that is finely executed to a T. All these encounters can be repeated from their respective locations if the player wishes to hone their combat skills, revisit the new content, or perform anything else along the same lines.
4 NPCs Have New Dialogue
One thing that most people might've glossed over after purchasing The Champions' Ballad expansion pack is the fact that a number of NPCs have new dialogue, pertaining to the tasks that Link is trying to accomplish. Kass is the most obvious example of this, but there are a bunch of other important NPCs that also give their two cents about the circumstances surrounding Link while completing these challenges.
3 The Expansion Pack Adds Two New Overworld Bosses
The Champions' Ballad also introduces two new overworld bosses that are quite challenging, in the form of the Molduking in the Gerudo Desert and the Igneo Stone Talus near Death Mountain.
Both creatures need to be bested in order to progress the quests present in the DLC.
2 The Picture Kass Gives Link Can Be Hung In Hateno
The cherry on top of the cake that is The Champions' Ballad is a group photo that Kass gives to Link after he accomplishes all the trials. Players who are too stoked to do anything but finally drive the Master Cycle Zero around would certainly not realize that this picture can actually be hung in the house Link can buy in Hateno Village. It's a nice touch that makes Link's house feel all the more homey.
1 A Mod Can Unlock The Master Cycle Zero Early
However, people who are too impatient when it comes to the Master Cycle Zero can always just mod the game and get the rune that allows them to summon the Master Cycle Zero from the get-go. It's a shortcut that some people might frown upon... but having the Master Cycle Zero from the get-go would certainly make the act of travelling through Hyrule all the more enjoyable. For anyone who prefers to play without mods, however, the DLC is the only way to unlock the cycle for permanent use.
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