Plot Holes In The Assassin's Creed Series That Were Never Explained
The fictional history of the Assassin's Creed series is similar to the real one, incorporating important figures from various eras in real places on Earth. The writers intend to make their world blend with ours in a way that is immersive, and for the most part, they do.
Though there are some things that don't quite line up with the facts. Facts sometimes set up by the games themselves. There are a lot of dates and names thrown around, so it can get quite confusing at times. Even for the writers.
10 Leaving Desmond's Body Behind
At the end of Assassin's Creed 3, Desmond Miles, a protagonist of the first games in the series, sacrificed himself to save the world. Some of his family and friends were with his body but they, for some unexplained reason, left him behind as they fled from their enemies. Afterward, he did not receive a very worthy burial. Instead, his body was taken by templars and dissected for the secrets his biology could hold. This led to the Abstergo organization gaining much knowledge of the past.
9 Contradictory Timing
During a conversation between Charles Dorian and Shay in Assassin's Creed: Rogue, it is revealed that they know of Connor's work in the New World. Though, when one looks at the time periods in both games, things seem to be a bit off. This scene in AC: Rogue takes place in 1776 but at this point in the series' timeline the templars still have full control of the New World and the American Revolution was just starting.
8 Inconsistent Vision
There have been a lot of changes to the Eagle Vision ability over the years. At first, it was the Animus' interpretation of what possessing a master assassin's skills would be like. Over the duration of the franchise, it has evolved along with the needs of the gaming world. More convenient quality of life aspects was included more and more until Eagle Vision became more like psychic powers. The game simply states that this is due to certain individuals having a heightened version of this ability, though this is likely just an excuse to give the player fun skills.
7 Questions About DNA
Sometimes Eagle Vision, and other traits, appear in characters who have nothing to do with one another. This could be due to similar lifestyles or training. Or, it could be the reuse of the same assets from past games.
It's not a bad way to save on a game's production budget, as long as there are more features than before. Though, this doesn't explain how hundreds of individuals from across the globe have the same speaking gestures, fighting style, and enhanced abilities.
6 Falling Off A Mountain Means Nothing
In Assassin's Creed: Odyssey, it is revealed that both the protagonist and their sibling fell from the top of Mount Taygetos but were completely unharmed. The game never explains why or how, it just expects the player to go along with this. The writers could have made it so that the children fell into a pile of hay, like doing a leap of faith, but instead, they just gloss over the notion that falling hundreds of feet onto rocky terrain is a survivable feat for anything without wings.
5 Varying Accents
Games in the series take place in a vast number of countries with characters of many cultures and ethnicities. One would expect them all to sound like they speak English with an accent pertaining to their origin but this has not always been the case. In some games, Middle Eastern characters speak with American accents, while in other games French Characters speak with British ones. It's all over the place and probably shouldn't be thought-about too heavily, as it is likely a localization issue. One that's rarely been addressed properly or fixed.
4 Bird Brain
Having animal companions is a fun addition to Assassin Creed's gameplay. Seeing the world through the eyes of an eagle can grant a hunter great benefits but how does this information get relayed? Can the player's character telepathically communicate with their avian friend?
The game states that due to a symbiotic bond, certain individuals can see and hear what their animal companions do. A fancy way to say that Ubisoft was again too busy implementing novel mechanics to explain them.
3 True Origins
In Assassin's Creed: Origins, it is revealed that Bayek and Aya were the first true assassins in the lore of the series, though this was a big change from the previously mentioned "Origin". In the first few games of the series, Desmond learned of an "Adam & Eve", who resisted oppression long ago and gave rise to the "Assassin's Creed". This is likely the writing team moving away from vague origins and towards more concrete and reasonable concepts. For the most part.
2 Father Of Understanding
Throughout the series, the term "Father of Understanding" can be heard from templars around the world. At first, for many games, they spoke of him as if he was some sort of deity. It was revealed in AC: Origins, however, that he was a man: Julius Caesar. Caesar secretly became the head of the Order of Ancients, a prominent group of ancient templars, but after he was assassinated nothing really changed. In fact, the templars grew in power after his fall, meaning his assassination was basically pointless.
1 Templar Motivation
For the most part, the templars and Abstergo have been generic bad guys who oppose freedom, though since this gets boring very quickly writers have spiced things up with various nefarious schemes for them to unfold. Sometimes a villain will be looking for an ancient treasure or other times they will try to launch a mind-controlling device into orbit. The goals of templars over the series have usually been interesting but almost never consistent. It seems more like certain individuals rise to through the ranks of the templars solely to pursue their own ideas and not that of their creed. Then again, the same could probably be said for the assassins.
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