Skyrim: 10 Amazing Quests You Should Complete Before The Elder Scrolls 6
Bethesda's The Elder Scrolls V: Skyrim was an industry-shaping RPG that introduced millions of gamers new and old to the long-established world of Tamriel. The success of Skyrim was so great that it has since been re-released countless times, including recently on the Nintendo Switch; in 2018, the untitled sequel was announced to be in development, known only as The Elder Scrolls VI.
While there are plenty of theories of what the sixth game in the franchise will bring to the table, the sprawling and interconnected world of Skyrim still holds up as a beautiful, immersive world nearly a decade after its original release. Some quests stand out for their memorable stories or characters that every Elder Scrolls fan should experience at least once, especially with the sequel on the horizon.
10 The Mind of Madness
The Mind of Madness brings back one of the most iconic characters from The Elder Scrolls IV: Oblivion – Sheogorath, the Daedric Prince of Madness. His quest is complete with absurdisms, deranged conversation, and abstract representations of the troubles plaguing Pelagius' mind.
At the end of the quest, the player receives the Wabbajack, a chaotic staff that casts a random spell or effect. This quest takes place in Solitude and can be started by talking to a homeless man named Dervenin.
9 Blood On The Ice
Blood on the Ice is a murder mystery quest where the player takes the role of inspector. The player travels around Windhelm investigating a series of grisly murders by interrogating townsfolk and guards, eventually putting the pieces together to find the killer.
The quest is a perfect example of what's possible in an open-ended RPG such as Skyrim. There was a very similar quest in Oblivion, and if the trend continues players can perhaps anticipate another murder mystery in the sixth installment.
8 A Night To Remember
A Night to Remember is Skyrim's love letter to The Hangover franchise. The player has a chance to find a man called Sam Guevenne in any tavern who will initiate a drinking contest. After waking up in the Temple of Dibella in Markarth, it's up to the player to figure out what happened and retrace their steps.
The quest has a lot of hilarious moments and subtle details, such as the giant's toe that somehow winds up in the Temple and being accused of stealing goats. Ironically enough, it is a quest that's hard to forget.
7 The Wolf Queen Awakened
The Wolf Queen Awakened is the culmination of a storyline in The Elder Scrolls franchise going back to Morrowind. The Wolf Queen gathers power underneath Solitude and it's up to the player to stop her. It might sound a bit "vanilla" – go to this place, and kill this person – however it is anything but mundane.
The dungeon is uniquely challenging, the story and ambiance are immersive, and the Wolf Queen's narrative arc finally comes to a conclusion after many real-life years of anticipation. This quest starts in Solitude as early as level 10 and requires completion of the quest The Boy Who Cried Wolf beforehand.
6 Lost To The Ages
Lost to the Ages is a quest that rewards the player with a wholly unique (and somewhat broken) reward for completion – the Aetherial Crown. The quest takes the player through a Dwemer-infested ruin to find the Aetherium Forge and finish the life's work of Katria, a ghost who helps the player find their way through Arkngthamz.
While the crown is not the only reward the player can choose from, it is by far the best. It allows the player to retain the benefits of the last used standing stone, allowing the use of two standing stones at the same time.
5 Beyond Death
Beyond Death is one of the final quests in the Dawnguard expansion, and it doesn't matter which faction the player joins. It introduces the player to the Soul Cairn, where souls bound to black soul gems are kept for all eternity. It's an eerie, incredibly distinct area that might make an enchanter feel uneasy about the process of making soul gems.
The player must either be a vampire or have their soul partially trapped to enter the Soul Cairn, making the final fight against a dragon much more difficult as mana, health, and power are reduced.
4 Discerning the Transmundane
Discerning the Transmundane introduces the player to Blackreach, an iridescent and mushroomy underworld that connects three Dwemer cities. While the player can access Blackreach through the main quest, this is an alternative for those who would rather avoid the main quest at all costs.
It's also another Daedric Prince quest, as Hermaeus Mora intervenes and asks the player to follow them. Speak with Septimus Signus north of the College of Winterhold on a remote, icy island to start this quest.
3 House of Horrors
House of Horrors is yet another Daedric Prince quest that takes place in an abandoned house in Markarth. The player is tasked with removing the presence of a Daedra from the house without knowing that Molag Bal, the Daedric Prince of Domination, is the one who has taken residence.
The quest poses moral questions to the player, and it's an excuse to side with one of the antagonists of The Elder Scrolls franchise. Who doesn't love a bad boy antihero, after all?
2 Ill Met By Moonlight
Ill Met by Moonlight is a quest in Falkreath that tasks the player with helping a werewolf to gain Hircine's favor. As another quest involving a Daedric Prince (they tend to be memorable), the player received a ring that can't be unequipped that randomly turns the player into a werewolf.
It's another quest that poses a moral question to the player – to kill or not to kill – and Hircine offers rewards for completion based on the decisions made. It's one to pick up if being a werewolf any time of day sounds fun.
1 Stones of Barenziah
Ah yes, the stones of Barenziah, one of the most tedious, lengthy, and ultimately mind-numbing quests in Skyrim. It tasks the player with finding 24 unusual gems across Skyrim, and while that might sound easy, it's much, much more annoying than one might think.
So why is it on this list? Ultimately, bragging rights. It's a quest very few have completed, and it's a fun way to re-explore the world of Skyrim before The Elder Scrolls VI is released. Plus, there are plenty of mods that make the process of tracking down the gems much, much easier.
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