Monster Hunter Rise: How to Beat Mizutsune | Game Rant
Mizutsune was one of the flagship monsters in Monster Hunter Generations and is quite popular among a number of fans. While his flagship sibling Glavenus made it into Monster Hunter World: Iceborne, difficulties with the leviathan class skeleton in that game meant Mizutsune was not an option. But now in Monster Hunter Rise, he is back with a few new tricks up his sleeve.
Players planning to bring an elemental weapon into battle against Mizutsune will want to bring a thunder or dragon type weapon. Thunder weapons do slightly better damage than dragon weapons, though, so thunder weapons will be a better bet, which is just as well given dragon weapons are in short supply at this point in Monster Hunter Rise's lifespan.
Before the hunt, players may also want to spec for water resistance, whether that's through their armor or by eating dango. Mizutsune has a number of attacks that can inflict waterblight. Waterblight will make hunters' stamina recharge speed significantly slower, so any weapon that relies on stamina use will suffer from waterblight. Continuously rolling or eating a nullberry can get rid of it, though, and high enough water resistance will nullify it completely.
As for where to target with what weapon, the hit zones are fairly consistent, but there are some variations. The head is a good place to aim for with any weapon, but the dorsal fin is equally as good of a place for gunners to hit. The tail, while decent for slash type weapons and shot damage, is less effective for Monster Hunter Rise's blunt weapons, but still a relatively viable place to aim. As expected, blunt weapons should be aiming for the head when possible. Not only are the hitzones better, but it opens up Mizutsune to knock out damage.
Mizutsune isn't particularly weak to any status elements with blast and thunderblight being the only conditions to be rated above a one star effectiveness at two. Players can bring a blast weapon if they have a particular love of one, but going out of their way to grab a thunder beetle in order to inflict thunderblight may not be that efficient.
In Monster Hunter Generations, Mizutsune was a fairly tame fight, but he's gotten a lot more aggressive this time around. That being said, Mizutsune's gimmick is still in effect: bubbles. Throughout the fight, Mizutsune will throw bubbles around the battlefield. Hunters will only receive minor damage if hit with these bubbles, but they will inflict bubble blight on the player. If players get hit with bubbles once, they get more mobility and evasion distance, but if they get hit again, then their mobility will become harder to control.
Players can still attack with heavy bubbleblight, unlike in Monster Hunter Generations, but they can still start slipping around, opening them up to attack. Getting hit, dodge rolling over and over, or using a cleanser will cure bubbleblight.
It's worth noting though that some of Mizutsune's bubbles are green and red. These are buffs. Getting hit with a green bubble will heal players and getting hit with a red bubble will buff players' attack. These bubbles still inflict bubbleblight, however, so be cautious.
While Mizutsune had a water laser attack in Generations, it is much more deadly here. Instead of just shooting the water beam straight forward, which Mizutsune still can do, he has more moves up his sleeve. Sometimes he will shoot the laser forward and then up. Sometimes he will shoot the laser out of his mouth and then slide horizontally across the field or just move his head in a sweeping motion.
In another move, he will shoot out the water and then spin around twice. Both of these attacks cover a large area and staying close to Mizutsune and away from its head may be the best way to avoid them. However, if players are too far away when these attacks start, using Monster Hunter Rise's evasive silkbind attacks will help.
Keep in mind that in the one move, Mizutsune will spin around twice, so players can still be hit even if they avoid it the first time around. Notably, though, Mizutsune has kind of bad aim with both of these attacks and often shoots the water more into the ground than at players, so sometimes pure luck will see hunters avoid getting hit.
Mizutsune's physical attacks are nothing to scoff at though. Mizutsune will jump and spin around a lot. Getting hit by certain attacks involving Mizutsune's tail will prevent players from being able to wirefall. While being on the ground grants players invincibility frames, they are going to be vulnerable when getting up and putting their weapon away to heal, so timing when to sacrifice invincibility frames and get up is key. The attack where Mizutsune slams his tail directly down on hunters has a hitbox that is larger than players probably will think it is and is one such move that stops players from using wirefall.
Mizutsune will also change color during the fight. If his fins turn red then he is agitated and will be more aggressive. While every monster has an icon on the mini-map that will turn red when they are enraged, Mizutsune has a much more obvious tell which will be helpful for players running the Agitator skill, such as can be found on Goss Harag's armor. He also will turn a light blue when his stamina is depleted.
Monster Hunter Rise is now available for the Nintendo Switch. A PC release is slated for 2022.
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