Call Of Duty: Black Ops Cold War - The 10 Coolest Glitches & What They Do
While glitches can be immensely inconvenient at times, they can also be crazy and hilarious, albeit occasionally game-breaking. Call of Duty: Black Ops Cold War has its fair share both to the annoyance and delight of gamers across the world.
The most notable are the ones that directly affect the gameplay physically, graphically, and in as many more manners as there are facets to modern games. Many can be abused and used for an unfair advantage, however, there are plenty that simply defy logic and can only be laughed at.
11 Flying A Bit Low
With a lot constantly going on in a firefight, the game's engine can sometimes lose track of things, such as the altitude coordinates of where things are. This can be seen when a player calls for an airstrike via scorestreak and their ally jet shows up a bit closer than expected.
When this occurs, the aircraft zooms through objects as it's never supposed to actually make physical constant with anything, thereby lacking a proper hitbox, though, at this height, this means that one's aerial assault won't be very effective.
10 Falling With Style
Ladders are a bit of an anomaly for the game's physics engine in that they do not count as being on the ground. Therefore, when a player jumps from a plane, they can land on one while plummeting at max speed and not be hurt; in fact, they can use this for some great maneuvers.
Landing on a ladder at max speed and then jumping off will trick the game into thinking that one is still falling, but without the velocity being terminal and also in a manner that players can manipulate by jumping in certain directions and harmlessly colliding with trees and the sides of walls.
9 Stuck In The Rover
Outbreak missions are all about escorting and protecting a rover as it travels between a few different points, which means that players will want to stick close to it in order to take out approaching threats. However, there is at least one way for someone to get much closer to the rover than they want.
If grabbed by the Mimic miniboss's dangerous grab attack while on the opposite side of it from the rover, the player will get pulled into the vehicle and possibly get stuck once the Mimic releases them. This can leave one unable to exit the vehicle despite still being able to shoot enemies through the invisible walls. Such a tactic, albeit an accidental one, is effective and genuinely helpful, though players will probably have a tough time replicating this on command.
8 Head In One's Hands
Players should never let their guard down in this game, as random occurrences are around every corner. Even while minding one's own business with no enemies around, it is possible to spontaneously acquire a zombie's severed head in one's hands.
This head is normally only found and picked up during the Defend objective of an Outbreak mission, though, it seems some of these heads can travel quite a ways for seemingly no reason. It can only be assumed that the engine was confusing game types and item IDs.
7 Downed But Not Out
The revive mechanic is a crucial one for any mission that involves blasting foes alongside teammates, so when this process glitches out, it can be very bad. On rare occasions, when a player gets downed, their allies will not be able to revive them.
This can be noted when the revive meter gets stuck at around 10% while the timer ticks down. Even more strangely, when the timer runs out, the player does not die and is instead trapped in the downed state for the rest of the mission. This glitch feels a bit like a game freezing while on a loading screen and evokes the same kind of annoyance.
6 Stuck In The Floor
Terrain glitches are some of the most frustrating, as players can get stuck in random parts of the ground that should be solid. This occurs when a player's hitbox somehow passes through the mesh making up the ground's solid component that the engine is supposed to register as the floor.
Thankfully, forced respawns seem to fix this issue most of the time, and, interestingly, those stuck in the floor can still move around and shoot effectively, though while bound to the ground.
5 Accidental Infiltration
Floors aren't the only unreliable surface as walls can be just as wily and unpredictable. The mesh separating some visual-only buildings from the exterior is apparently quite flexible in some places and players can slip into one of these structures by mistake while hugging a wall for cover.
Strangely, sometimes the floors of these buildings have hitboxes, which allows accidental intruders to explore the insides of these semi-existing places.
4 Dead Body Stretching
The hitboxes of dead bodies in this game can get a bit odd as they are meant to lay organically, yet don't react very well with the furniture. If one takes out an enemy while they are sitting, it is possible that the target's corpse will get lodged in the chair and elongate horribly.
This seems to happen most often with stealth melee kills, though the exact reason is unknown. It is theorized that simply having an object inside of a dead body will cause it to warp from weird physics cues in the game's coding.
3 Graphical Disco
On occasion, the textures of an area won't load properly to an extremely noticeable effect. These kinds of loading errors can turn the inside of a store into a chaotic disco or vibrant nightclub.
The most obvious cause for this graphical glitch is the textures not being rendered properly, though, it does not impact the gameplay. That is unless players get distracted by the garish colors adorning their screen.
2 Visual Noise
Another graphical glitch that can occur in equally random circumstances is where very large opaque polygons will obscure much of the map as well as one's vision. However, as opposed to textures no loading properly, this likely happens when already loaded textures don't behave.
There are a ton of reasons that can cause an object to essentially explode into massively distorted image files, though, they thankfully don't do anything more harmful than obstructing one's field of vision at times.
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