Resident Evil Village: Heisenberg's Key Location | Game Rant
Long after escaping Castle Dimitrescu and avoiding certain death from Donna and Moreau, Resident Evil Village pits players against Karl Heisenberg. The most dangerous and enigmatic of the four Lords, Heisenberg has ulterior motives that don't necessarily involve Ethan and as such, leaves him at the mercy of the horrors within the factory.
Fortunately, the Factory also contains several different molds that players can use to create important items in Village, including Heisenberg's Key. The key mold doesn't have a direct path to its location as players will be required to pick up a few other molds first, though this guide will go into detail on the location of each.
- Find the Casting Machine in the Foundry.
- Take the back left hallway (facing the Casting Machine).
- Behind the "dormant" Soldat, grab the Horse Relief Mold.
An intense encounter with Sturm, commonly known as "Propeller Man," forces players to escape down a trash chute, landing on level B4. Following some dimly lit corridors and Soldat grunts, players will come across the Casting Machine in the Foundry. Players should make note of this location on the map and become well acquainted with the adjacent hallways, as it will be referred to quite a bit.
Facing the Casting Machine, the hallway to the back left will lead players to a small platform with two doors, though one is currently inaccessible. The other leads straight to the horse relief mold. Aside from the usual enemies hiding in the darkness, players will also encounter one that apparently lies dormant in a chair. Keep an eye out for this one, as grabbing the horse mold will inexplicably restore the defunct Soldat Eins to life and send him looking for blood.
- Open the right hallway (facing the CM).
- Unlock access to the CM and enter the generator room.
- Retrieve the cog mold from the locked room.
The horse relief mold opens up access to the hallway on the right side and leads players to Heisenberg's Quarters which also requires a Heisenberg Key. A key part of Heisenberg's Hammer is inside that room, though it's possible to backtrack for it later, so no worries. Players will eventually find themselves at another locked door and a hallway full of Soldats, though none of them will attack - yet. Follow the hallway down to unlock one of the doors leading back to the Casting Machine. Take note, but there's no need to spend too long here.
Back in the scary hallway, players will find a partially exposed wall at the end. This is the location for the second half of Heisenberg's Hammer so whether by pipe bomb or other explosive, that wall is coming down. Otherwise, continue into the generator room to see that the backup generator is off and, as expected, requires a mold - a cog mold.
The stairwell will lead players to the aforementioned locked room and the case containing the cog mold. There are also some important Resident Evil Village files on the table for players looking to get the Bookworm achievement. From here, players can exit out to the same Soldat-filled hallway, though always expected the unexpected. The first four Soldats give more attention to their slumber, but the last one finds Ethan far more interesting.
After putting him back to sleep, players will need to take the cog mold to the backup generator. A lot of machinery and lights turn on, along with a monologue from Heisenberg himself. Oh, and a Soldat Eins drops from a conveyor belt ready for a fight, so watch out.
- Find the way to level B3.
- Destroy the fan in the Grinder Room.
- Destroy the second fan and take the elevator up.
- Retrieve the key mold.
The first two mold locations are more or less straightforward, though Heisenberg's Key will require a bit of traversal between the different levels of the factory. It can get a little confusing, though players will know they're doing something right if Soldats keep popping up.
Turning on the generator opens up access to another small hallway and series of rooms. Eventually, players will come across a door utilizing the orange ball locking mechanism native to the location. The next room is more of a labyrinth than the previous, though a staircase will give players a general sense of where to go. Once on the platform, get ready for a challenge, and don't bother relying on Ethan's hands for protection. There's a storage container suspended in mid-air with a Soldat Zwei inside and, as hinted by the name, it has two drills.
Once the dual-drilling Soldat is put to rest, destroying the locking mechanism leads back to the room players first entered that had a deactivated button and light above the door. Pressing said button lowers a platform for players to cross, and the following hallways lead to two orange-tinted rooms with some electric coils on the wall. This is an obvious tell for a second Soldat Zwei to come drilling along, though the coils help to stun him and expose his weak point for an easy kill. Alternatively, a couple of headshots with the Wolfsbane magnum gets the job done.
Players will find another door locked with orange balls, though immediately behind this door is the second coming of Propeller Man. The good news is the chase leads players to level B3, along with a chance to save and catch a breath with the Duke. Remember though, Rosemary is counting on Ethan, so safety can't last forever. When ready, get to climbing that ladder from earlier since, as Ethan himself says, there's a long way to go from here.
For the sake of brevity, players should essentially navigate the caves until they enter the Grinder Room. Destroying the spinning fan is virtually the same as the locked doors from before - aim for orange. After climbing up, players will once again navigate until they reach a room with a second large fan. The difference is that this one will actually grind up players not quick to deactivate it, so be quick. Behind the destroyed fan, players will find a small hatch to climb through, which leads to an elevator. Heisenberg gives another monologue, though once at the top, the familiar brown case reveals the key mold.
Backtracking from here is impossible, though following the stairways and ladders opens up access to B1 and the location of the mandatory Heisenberg door. Still, not all is finished yet, as the key needs to be made. Of course, players can now utilize the elevator to navigate back down to B4, though Resident Evil Village won't make it very straightforward this time. All the lights are turned off again and there are new enemy spawns, though the way to the room is the same.
Before dashing back to the elevator, don't forget to open up Heisenberg's Quarters in the horse mold hallway. This piece combines with the other found behind the partially exposed wall in the Generator room. It's not like Moreau's Hidden Weapon or anything of the sort, though upon seeing it completed, it wouldn't be strange to wish it actually was one.
Resident Evil Village is out now for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.
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