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Final Fantasy 7 Remake Intergrade: Every Weapon For Yuffie And Sonon, Ranked

Final Fantasy 7 Remake does a great job of encouraging players to experiment with different weapons. The PS5 exclusive DLC starring Yuffie Kisaragi, INTERmission, similarly requires players to use all the weapons in order to get the most out of a character build. At the end of the day, however, there are definitely some weapons the player will want to stick with above others.

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The following list ranks all the weapons from INTERmission for both Yuffie and Sonon, the second party member players never directly control. The weapons generally control the same, but major differences include the ability it earns the player and the upgrade tree. Depending on how one spends the points upgrading weapons, almost any weapon can be either a magic-focused arm or a more physical attack damage-based weapon. Fortunately, any player with a personal favorite can generally get through the whole game with any of them without running into major problems.

7 Yuffie: 4-Point Shuriken

  • Attack Power: 46, Magic Power: 46
  • Ability: Elemental Ninjutsu

The first shuriken players get is fairly easy to leave behind right away. That does not make it all in vain, however. Its ability is the elemental Ninjutsu, which comes in handy during just about every fight. When fighting especially difficult enemies it is best to find its elemental weakness, change Ninjutsu to the proper weakness, and then inflict damage while far away. As great as this ability is, the actual stats for the shuriken leaves much to be desired.

6 Sonon: Cacstar

  • Attack Power: 49, Magic Power: 49
  • Pre-Order bonus but also purchasable separately
  • Ability: Cactuar Caper

The Cacstar is a weapon only players who pre-ordered the DLC get to access. It can be bought separately as well. There's definitely some ethical quandaries around the idea of buying a new weapon with extra money, but it is a single-player game so it is not too big a deal.

Related: Final Fantasy 7 Remake: 10 Things Only Fans Noticed In Yuffie's Episode

Most of the upgrades ignore the magic and attack stats, instead focusing on luck. The ability is also quite adorable, but players won't miss a lot by skipping out on the purchase.

5 Sonon: Marshalist's Staff

  • Attack Power: 59, Magic Power: 43
  • Sonon's Starting Weapon

Sonon is introduced shortly into the adventure and comes with this Staff. It is actually a halfway decent weapon when upgraded, with many of the improvements focused on Attack Power. The ability Swirling Storm is also nothing to write home about, being a traditional flurry of blows against a single enemy. As nice as it is, most will probably want to move on to something different once the Swirling Storm ability is mastered.

4 Yuffie: Boomerang

  • Attack Power: 41, Magic Power: 56
  • Ability: Brumal Form

Boomerang is the second weapon Yuffie Kisaragi acquires, and it is missable if the player is not thorough enough. However, one should not worry too badly if they missed it. The weapon offers nothing particularly special other than elemental damage boosts. Brumal Form increases the ATB gauge upon a successful dodge, which can be useful when in a bind, but most players will not find it necessary if they are adept enough at the combat from the start. It is more recommended for magic users, especially since one of the upgrades, Trade-Off, recovers MP after taking heavy damage.

3 Sonon: Djinn

  • Attack Power: 52, Magic Power: 56
  • Ability: Incite

Anybody who plans to make Sonon the primary spell caster would be best served using the Djinn Staff for the second party member. It tends to prioritize magic over physical attacks. One thing to be aware of for anybody who does make Sonon a mage is that the AI generally gets in close to most enemies, so having a high physical attack state might prove more advantageous.

Related: 8 Unresolved Mysteries And Plot Holes Left Hanging In Yuffie's Episode

The Incite ability is pretty useful, however, so we recommend at least mastering it before moving on to something else. Incite works a lot like the Provoke Materia, which can be useful when the player wants enemies to take the heat off of Yuffie.

2 Yuffie: Steel Reaper

  • Attack Power: 59, Magic Power: 44
  • Ability: Banishment

Steel Reaper is arguably Yuffie's best weapon. More importantly, it is definitely one no player should miss, especially if they plan on doing the box-busting minigame found in Chapter 2. The Banishment ability is essential to besting the last challenge of this small side quest. There is a group of durable metal boxes in the last room of the minigame and the ability can destroy all of them quickly. It is also generally Yuffie's most physically powerful weapon.

1 Sonon: Indurate Staff

  • Attack Power: 71, Magic Power: 39
  • Ability: Fighting Spirit

The Indurate Staff is the last weapon Sonon acquires, and it is the best if players want to make Sonon more focused on Attack Power. The Fighting Spirit ability also compliments this well, since it has Sonon target a single enemy and deal increased damage over time. The only drawback is the lack of solid balance between magic. The low Magic Power stat does not improve significantly as the weapon grows more powerful. If Yuffie is the main spell caster, then this weapon could be just the thing for Sonon.

Next: 8 Things That Make No Sense About Yuffie's Episode In Final Fantasy 7 Remake Intergrade

Final Fantasy 7 Remake Intergrade: Every Weapon For Yuffie And Sonon, Ranked Final Fantasy 7 Remake Intergrade: Every Weapon For Yuffie And Sonon, Ranked Reviewed by Unknown on June 26, 2021 Rating: 5

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