Captain’s log – The last voyage of Trigon: Space Story
Procedural generation has done a lot for video game development over the years, providing varied, challenging, and endless gameplay. One of the key benefits of an ever-changing world is the sheer scope of creative freedom that players are afforded from the moment they boot up the game. For readers, writers, and those who love to tell stories - procedural generation of narratives can act as a creative writing prompt for community-created content, expanding the reach of the game even further.
Trigon: Space Story is a beautifully detailed strategy roguelike that takes place in a far-off future, and is a perfect example of this facilitation of divergent storytelling. The procedurally-generated universe unfolds in every direction, allowing players to indulge their creativity and decide what sort of Captain they wish to be.
Faced with enemies, allies, quests, items, and the perils of space, every player must decide their route through a series of dialogue and action options. Each of these choices will build their Captain's personality, as well as changing the course of their destiny and shaping the crew around them.
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