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How Capcom created Resident Evil 2 remake’s gore and “world of wetness and darkness”

How Capcom created Resident Evil 2 remake’s gore and “world of wetness and darkness”

My first reaction to the Resident Evil 2 remake was one of awe. Not for the return of newbie police officer Leon Kennedy and his trusty right shoulder, there for us to once again - as in Resident Evil 4 - peer over as we take aim with his hand cannon. Nor was it the recreation of the PSOne game’s eerie Racoon City Police Department, the details of its lobby that were locked away in my memories as pixellated smears suddenly coming back to haunt me in full HD.

No, the moment the game struck me came when Leon reached down to a person in need, his generosity met with an unhinged jaw hanging slack from the rest of the man’s face, only limp strings of gooey flesh holding it in place. It’s gross and I absolutely loved it.

Videogames have been gory for years but the Resident Evil 2 remake feels like a significant step up in the gruesome. The likes of the Doom reboot, which lets you messily dig a chainsaw into a demon’s back, epitomises the purpose of most virtual blood and guts: to further satisfy our violent fantasies, working alongside squishy sound effects to make combat feel punchy.

RELATED LINKS: Resident Evil 2 review, Resident Evil 2 system requirements, Resident Evil 2 Tyrant
How Capcom created Resident Evil 2 remake’s gore and “world of wetness and darkness” How Capcom created Resident Evil 2 remake’s gore and “world of wetness and darkness” Reviewed by Unknown on April 30, 2019 Rating: 5

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