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The Last Of Us 2 Director On Crunch -- "They're Gonna Work Very Hard"

The Last of Us Part II writer and director Neil Druckmann has opened up on the controversial subject of "crunch," which is when developers work long hours for an extended period of time. Speaking to GQ, Druckmann said hard work is needed to make great games.

"We don't try to babysit people," he said. "We draw people who want to tell these stories and who want to leave a mark on the industry. And they're gonna work very hard to do it. We need to put some guardrails [in] so they don't injure themselves, but I don't think we could prevent them from working hard and still make the kind of games we make."

The GQ report goes on to say that The Last of Us Part II developers worked "late nights and long days" on the project. These late nights and long days went on for five, six, or seven days a week, for "sometimes weeks at a time," the report said.

Continue Reading at GameSpot
The Last Of Us 2 Director On Crunch -- "They're Gonna Work Very Hard" The Last Of Us 2 Director On Crunch -- "They're Gonna Work Very Hard" Reviewed by Unknown on June 09, 2020 Rating: 5

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