New Report Shows Percentage of Global Population That Plays Video Games
A recent report has revealed that nearly 3.1 billion people worldwide play video games, which is about 40% of the world population.
Out of the 8 billion people in the world today, nearly 40% of them play video games according to a recent report. The report also states that the fastest-growing segment of these consumers are those who play video games exclusively on mobile devices, which account for nearly half of all video game consumers.
Of the nearly 3.1 billion gamers, only around 8% of them play on dedicated gaming consoles, though this group also happens to be the highest-per-user in spending. 1.5 billion, or 48% of global video game consumers, are PC game consumers. It's noteworthy, however, that "this includes some overlap with gamers that also use console systems and mobile devices."
The report also breaks down the users per their respective region, with Asia having the highest level of gamers at 1.42 billion paying game consumers. Europe is second with 668 million paying game consumers, then Latin America with 383 million consumers, and then finally North America with 261 million.
As far as mobile gaming goes, the report broke down the percentage of users that played mobile games by their respective region: Asia consists of 53% of all mobile gamers, followed by 17% in Europe, then 11% in Latin America, and MENA's 7%, and North America's 4%.
It was found in a previous study that gaming was much more than simply a niche hobby, with results finding that the majority of all households in the United States contained a game console, and that 75% of all households including at least one gamer.
The number of active gamers has risen rapidly over the past decade or so, with the introduction of esports, game streaming via Twitch, mobile gaming, and many other factors. Gaming has truly come a long way since its inception in the 1970s, from an incredibly niche hobby to a multi-billion dollar industry. Gaming continues to grow every year, and has even overtaken the music and film industry, making more money than both combined.
Gaming has also seen a growth by becoming more and more accessible to a larger population of new gamers. The Last of Us Part 2 in particular is perhaps the most accessible title yet, with it allowing for deaf or blind gamers to play the game with its accessibility options. It'll be interesting to see how far gaming grows in 2020 and beyond, with the industry only growing larger every year, with no sign of it stopping any time soon.
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