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Monster Hunter Rise Confirms Frame Rate Target, Post-Launch Content

Delivering on the hopes of some Nintendo Switch owners, Capcom is developing a new Monster Hunter game exclusive for the platform. Monster Hunter Rise is being designed to make the most of the Nintendo Switch hardware, but as such there are a lot of Monster Hunter fans with questions as what kind of game Monster Hunter Rise really is. A recent interview has led to the public release new information that should answer some of these questions.

One big question answered by Capcom community manager Josh Dahdrai is what kind of performance Monster Hunter Rise will attain. Since Monster Hunter World's release, players have raised their expectations for the franchise in terms of performance. While target resolution has yet to be revealed, Dahdrai did confirm that Capcom is targeting 30 frames per second for the game. At least in this regard, Monster Hunter Rise won't be improving compared to other Monster Hunter games on Nintendo hardware.

RELATED: Monster Hunter Rise Is Being Developed On The Resident Evil Engine

However, there is one improvement that's being. According to Dahdrai, both players and monsters will be able to move between areas in Monster Hunter Rise without any loading screens. It's unclear how big areas will be in Monster Hunter Rise, so this may be less impressive than it sounds, but it's got exciting prospects on paper.

Another big area of interest for Monster Hunter fans is how Monster Hunter Rise will be supported post-launch. One aspect of Monster Hunter World's success was how robustly Capcom supported it in the weeks and months after it came out. While Dahdrai wasn't able to provide any firm details, they did mention that Monster Hunter Rise would receive free content following launch.

Much of what Dahdrai had to say revolved around reassurance that Monster Hunter Rise would be a traditional Monster Hunter game. He described how it retains the "DNA" of the franchise, how it's a "traditional but fresh" experience, isn't a "derivative or spin-off" game, and how it'll feature a broad variety of monsters and the exploration that Monster Hunter is known for.

Obviously, Monster Hunter Rise isn't Monster Hunter World. But it also isn't going to be Monster Hunter Generations, or any of the other Nintendo Monster Hunter experiences from years past. Fans will be able to see more of what the game entails for themselves soon, as Monster Hunter Rise is one of the featured games planned to be shown during Capcom's upcoming Tokyo Game Show segment on Saturday, September 26.

Monster Hunter Rise releases March 26, 2021 on Switch.

MORE: Monster Hunter Rise Reveals Special Edition and Pre-Order Bonuses

Source: Arekkz Gaming (via Nintendo Everything)

Monster Hunter Rise Confirms Frame Rate Target, Post-Launch Content Monster Hunter Rise Confirms Frame Rate Target, Post-Launch Content Reviewed by Unknown on September 20, 2020 Rating: 5

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