10 Hidden Details Everyone Missed In The Original Deus Ex
Deus Ex is considered by many to be one of the greatest games ever made, and it's easy to see why this is the case. The game was way ahead of its time when it was released, and some might argue that it still is. Its gameplay choices and innovation are still echoed to this day, with the immersive sim genre, in particular, being heavily inspired by the strides this title took in the gaming community.
The legacy of Deus Ex is immensely strong, to the point where the game had received a sequel and two prequels as well. However, the original still stands strong to this very day as one of the best games in the series, with players still fondly replaying this brilliant title to this very day. So, it only goes without saying that passionate gamers have dissected each and every inch of this title to figure out all the secrets that lie within.
However, there are still a ton of obscure facts surrounding Deus Ex that most people might not be aware of. Keeping this in mind, here are ten hidden things in Deus Ex that most players still don't know.
10 The Game's Scope Was Almost Four Times Bigger Than Its Original Size
Deus Ex is by no means a small game, especially given the sheer number of ways in which players can task, which contributes to the massive replayability of this title.
So, it would certainly be surprising to learn that the game was originally meant to be three to four times its original size! However, the additions would've taken too much time, and most of the extra levels and ideas were ultimately scrapped.
9 The Story Surrounding The Missing Twin Towers In The Game's Skyline Is Eerily Accurate
Due to the memory limitations at the time, the Twin Towers were removed from the New York City Skyline. The developers explained this omission by saying that a large-scale terrorist attack led to these two towers being demolished.
Deus Ex was released in 2000, a years before an actual terrorist incident led to the destruction of the Twin Towers.
8 The In-Game Subplot About The World Failing To Control A Disease Is Uncomfortably Topical
Another real-world parallel that can be drawn in the context of Deus Ex comes from the in-game plague, the Gray Death. This disease is widespread in the world of Deus Ex, and the world has been unable to contain it... just like COVID-19 in the real world.
The biggest difference is that the Gray Death was an engineered nano-virus that was used by Majestic 12 in a bid to take over the world. To say that COVID-19 was also a bio-engineered virus would be incredibly ludicrous... but then again we don't want to give 2020 any more ideas.
7 Paris Is Locked Down In The Game Due To Hardware Limitations
We've already spoken about hardware limitations that reduced Deus Ex's scope, and no other place personifies this better than Paris.
When players reach this city, they're informed that certain areas have been locked down due to a terrorist threat. However, the real reason for this was that the hardware at that time simply wasn't strong enough to render Paris in a more grand light, leading to this contrived excuse.
6 JC Denton Could've Been Either Male Or Female
One interesting aspect of the game that most people don't know of is the fact that JC Denton was initially meant to be either male or female.
However, this was too problematic to implement in the first game, and so this feature was carried over to its sequel, Deus Ex: Invisible War.
5 Both JC And Paul Denton Share The Same Voice Actor
Fittingly enough, both the Denton brothers share the same voice actor in the game.
Jay Anthony Franke did a brilliant job of making his voice different enough that it could work for both characters, which is quite a feat. He also voiced the drunken Russian sailors in the first game, which is also pretty neat.
4 Avoiding Paul's Death Could've Potentially Changed The Ending
One of the most iconic moments in the first Deus Ex is when an injured Paul tells his brother to run for his life while he hangs back to deal with a bunch of powerful armed forces. However, the player can choose to go off-script and save his brother, which leads to a rather cool moment later on in the game.
Well, according to the developers, saving Paul would've meant more than a validating cutscene — it would've also changed the endings of the title, but that was too ambitious for the studio at the time. So, this was ultimately scrapped.
3 The Working Title For This Game Was Quite Uninspired
Deus Ex is an iconic title that makes the game seem futuristic and mysterious, which is exactly what it was going for in the first place.
Meanwhile, the working title of this game, Shooter: Majestic Revelations, conveys nothing of the sort and sounds like the most generic title ever for one of the most innovative and revolutionary games of its time.
2 The Name "Deus Ex" Is Meant To Parody The Bad Video Game Story-Telling Of Its Time
There are many reasons as to why the name Deus Ex was chosen, with one of the lesser-known reasons being a smart jibe towards the other video games of the same time period.
The developers were tired of how horrible most video game plots were and used "Deus Ex" as a way to mock these games that used convenient plot points to make some sense out of their horrible stories.
1 The Game Introduced The Legendary Code "0451" To The Gaming World
o451 is a code that most people would be familiar with in gaming, especially the people who are seriously into the immersive sim genre.
This code came into existence for the first time in Deus Ex, serving as the code that is used to open the first locked door in the game. Ever since then, this code has been universally used across all the games in the immersive sim genre, making it one of the most well-known four-digit codes in video gaming history.
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