Outriders: The Strongest Solo Class | Game Rant
People Can Fly has released its new third-person shooter, Outriders, with great success. While the game places an emphasis on the ability to play cooperatively, it's entirely plausible to play through the entirety of the title solo.
Outriders offer four distinct classes for players to experiment with. A rogue-like Trickster, the classic tank of the Devastator class, the healing class with turrets of the Technomancer, and the Pyromancer's mid-range AoE abilities. Of the four, however, one class has abilities to ensure that solo players can live through the ordeal with ease.
For solo play in Outriders, as the title stands today, the Devastator is the best option. With class traits and skill points, players can use the Devastator class to shrug off most damage - a vital aspect for the solo player who cannot self-revive. The tank-like class has a unique ability to heal 24% of total health with every enemy slain in close proximity, along with an additional 15% maximum health, and additional 30% armor. This unique class trait can be stacked with specific points in the class tree, along with weapon and armor mods to ensure that players have maximum survivability while still doling out heaps of damage.
For the class tree, solo players in Outriders should be most interested in the Warden subclass. This tree offers passive healing every second, with a cumulative 3% of healing per second (and an additional 30% maximum health pool) available within six skill points. These first six points should be placed into the Warden tree to add survivability as quickly as possible, allowing players to dive into the thick of fights to ensure the ability to maximize healing done with each kill.
Once survivability is guaranteed, users should feel free to flex into other classes to find an ideal play-style without sacrificing health regen. This will be supplemented with other traits and mods, but placing points through this tree offers survival even when the needed gear isn't dropping. Being that users will rely on attributes, traits, and mods to flesh out the build fully, the tree is the first step towards immortality.
As long as the Devastator is breathing, it's regenerating health, yet users can add even more survivability with specific weapon mods. Modding weapons and armor is a core mechanic within Outriders, unlocked after making some way through the story. To ensure survivability, players should look at specific weaponry builds and mod types to stack additional survivability. Whether or not players will solely use the shotgun, maximizing close-ranged damage potential, it to user discretion. Some weapons, however, can offer unique bonuses with differing fire rates that thrive well into Outriders end-game content.
An LMG, for example, offers a generous clip size that users can add mods to. Certain mods and weapon characteristics trigger every time a bullet finds an enemy, meaning savvy players can bypass the standard killing-blow characteristics of healing. This is vital, as both Captains and Altered can hold gargantuan health pools the players will need to whittle down, meaning an ability proc with killing blows leaves the Devastator vulnerable during these drawn-out fights. A key attribute that players will want to stack as high as possible is Weapon Life Leech, which heals wielders from damage dealt. For mods, the tier 1 Shield Maiden offers a shield to the user with each bullet impacting an enemy.
When fighting crowds of enemies, as long as players can hit enemies healing will trickle in at a consistent rate while adding an additional shield that operates separately from the health. One final aspect remains, which is how users should keep the Devastator in the thick of the fight to maximize heals. The Devastator class has skills that are focused primarily on the classic tank role, but users can assign these to stay embroiled in battle. An important aspect of the Devastator is that it should mostly be killing enemies close-by to maximize the traits. Exceptions will inevitably be made, where long-ranged tactics can thin a horde with sniper support or when a mass of Cutthroats is speeding towards players.
At level three, Devastators will receive a new skill called Golem. Note that the earlier levels of Outriders are gained far faster than one may presume. This skill fortifies players against an incoming 65% of incoming damage for eight seconds. When paired with the prior suggestions, this means that players should be able to fully heal every 26 seconds, based on the cooldown of Golem. Additional mods can be added to a player's armor: Resistance increases the players' resistance by 33% during Golem, while Bleeding Impulse causes all nearby enemies to receive a bleed debuff in ten meters around the player.
At level four, Devastators will receive a skill called Gravity Leap. This is the proverbial bread and butter of the Devastator - Gravity Leap allows the Devastator to jump dozens of meters into the backline of any enemy group. Upon landing, the Devastator will deal tremendous damage to all nearby enemies. Any that are killed from the skill will immediately heal the Devastator, thanks to the close range trait, and the fast cooldown of fourteen seconds allows users to frequently move about the battlefield and healing through damage. Helpful armor mods of Outriders once again come into play to further boost the skill: Human Comet increases the Gravity Leap damage, which pairs well with Life Absorption: Gravity Leap that heals up to 100% of damage dealt, and up to 200% if it's a killing blow.
This all combines to make a fearful juggernaut of battle that can handle everything that Outriders will throw, but users should be able to shift around some components if the time to kill an enemy seems too high. With the consistent leveling of weapons in Outriders, Golem bleed effect, and the Gravity Leap, the only reason to shift skills if is a player wants to experiment with other builds.
Note that the Devastator isn't the only class that can manage to solo the entire game, but was picked due to consistent healing traits along with the ability to sustain withering fire. Every class can be viable for solo play, showing an understanding from People Can Fly in the balancing of its title. The Pyromancer also has a healing mechanic of 24% per kill, but only procs by killing enemies marked by skills. The Technomancer has means of self-sustain as well, with an additional Weapon Leech of 15% and turrets to both take aggro and heal players close-by.
The second-best class for soloing, however, is likely the Trickster. Players will need to specialize in the Class tree to take advantage of the unique trait of healing and offering a shield for each close-proximity kill. Shields decay quickly over time, and without an active skill that allows Tricksters to maintain front-line fighting (and the aggro that comes with it), Tricksters rely on speed around the battlefield to mitigate lower health with additional perks. Of all classes, however, the Devastator seems easiest to survive with.
Outriders released April 1st for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.
MORE: Outriders Complete Guide - Builds, Tips, Tricks, And Help
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