Final Fantasy 7 Remake Intergrade: How To Beat The Nero The Sable Boss In Yuffie's DLC
Final Fantasy 7 Remake Intergrade's DLC starring Yuffie, INTERmission, brings with it several characters and plot elements from the third-person shooter spin-off, Dirge of Cerberus. Weiss the Immaculate and Nero the Sable are introduced in the last part and the latter serves as the final boss.
He can be pretty tough and it is hard to know what he is weak against, so this guide will help clear the air on how to beat the boss. The best and most surprising things about the INTERmission DLC come during the last cutscene, so do not give up so close to the finish line.
At this point, there are a couple of things players were hopefully doing this whole time.
If Yuffie has had the Healing Materia equipped during the playthrough, it should be strong enough to have the Regen spell available, which is vital to keeping the party's health stable. Nero also has no elemental weaknesses and is immune to a lot of status effects, so it is best to use equipment focused on physical attack strength.
- Equip The Healing and Time Materia
- Having Ramuh will help significantly
- Use weapons with high physical attack damage
- Yuffie and Sonon should be between level 34 and 36
The fight is divided into three distinct parts. During the first phase, Nero will hit the party with close-range physical attacks. It is best to return the favor. Hit him hard and fast with physical attacks. Use the Synergized Art of War once Sonon and Yuffie have at least one ATB bar each.
- Do not bother using magic and focus on physical attacks
- Hitting him enough times will put pressure on him, filling up the stagger gauge faster.
After taking out about a quarter of his health, the second stage of the battle will commence, triggered by a cutscene.
During the second part of the fight, the main strategy remains the same. However, Nero does have a few extra tricks up his sleeve. This is when it would be good to cast Regen, since one of his moves can slowly suck out the party's HP. Casting Haste on Yuffie is also a good idea since it will make her ATB bar charge up faster, letting her use abilities more frequently.
- Cast Regen and Haste on Yuffie
- Keep up the same physical attack strategy as before
Once his health is at 50%, the third and final phase of the battle will begin.
This final shift in the battle is the hardest, but by now a few things should come to shift the balance in your favor. Nero now flies around the play area. He should be close to being staggered by now, however, which should leave him vulnerable to many attacks. Recast Regen if it has already faded, because his attacks still drain HP from the party. His Dark Matter move covers the battlefield in a black sheen and drains HP from Yuffie and Sonon even faster. If Yuffie has Ramuh, he should be ready to be cast now. Additionally, her limit break should almost be ready.
- Keep Regen casted
- Use Ramuh and Yuffie's Limit break here
- Nero uses more attacks here, but there is really nothing specific to look out for other than Dark Matter, just make sure Yuffie and Sonon's HP is close to full and they can survive anything he throws at them
When he has a quarter of health left, he will have Abyssal Wings. Focus attacks on these. Destroying them will cause him to stagger, which should give Yuffie and Sonon enough time to take out the rest of Nero's health, winning the battle and conquering the DLC.
Next: 10 Combat Tips For Yuffie's DL In Final Fantasy 7 Remake IntergradeC
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