Fallout 3: 10 Best Perks, Ranked | Game Rant
In Fallout 3, the player would be well-served to have every possible advantage at their disposal. With bandits, killer robots, and hungry predators all prowling the Capital Wasteland, it's best to come prepared. Luckily, as the player improves their skills, useful perks become available that grant an even greater edge.
There's no shortage of perks in Fallout 3. As such, it may be difficult sometimes to decide on which ones to choose. Depending on one's build and playstyle, some perks are definitely better than others. Broadly speaking, these perks are often great choices when deciding to revisit the Capital Wasteland one more time.
10 Almost Perfect
SPECIAL stats serve as the player's core attributes in the Fallout universe. During character creation, the player only has a limited number of points to spend on their SPECIAL attributes. The "Almost Perfect" perk, added in the Broken Steel DLC, can potentially make the player character a god amongst men.
This perk raises all SPECIAL attributes to 9 out of a maximum of 10. If the player is also diligent about collecting bobbleheads, it's possible to attain perfect stats with this perk. The only drawback is that the player can't receive this perk until Level 30. By that point, the Lone Wanderer will already be quite powerful.
9 Black Widow/Lady Killer
The majority of Fallout 3 consists of either fighting or talking. No matter what playstyle is chosen, the "Black Widow/Lady Killer" perk is always a solid choice. It's worth noting that "Black Widow" is only available for female characters, while "Lady Killer" is for males.
This perk bestows a +10% increase in damage dealt to the opposite sex. This can come in handy, considering a lot of enemies in Fallout 3 will be human. In addition, this perk also unlocks unique dialogue options in conversation, which gives the player more flexibility when dealing with a particular situation.
8 Fast Metabolism
At some point, the Lone Wanderer is going to get hurt. Stimpaks restore health and are going to be used frequently throughout a playthrough. Getting the most out of a single stimpak is economical in the long run, especially since tougher battles may require a lot of them in the course of a fight.
"Fast Metabolism" grants a 20% bonus to the amount of health restored with a stimpak. This perk is especially useful when playing on tougher difficulty settings, such as Very Hard mode. Being able to stay alive longer with fewer stimpaks is beneficial no matter the playstyle.
7 Strong Back
Limited inventory space is a common factor in most RPG titles. Players can't take everything with them. Oftentimes, difficult choices need to be made when deciding on what to take and what to leave behind. Possessing a high Strength attribute allows for a larger carrying capacity.
Regardless of one's Strength rating, the "Strong Back" perk is never a bad choice. It grants an additional +50 Carry Weight as long as the player has at least a Strength and Endurance rating of 5, which is average. "Strong Back" is definitely recommended for players who like favoring heavy weapons and armor.
6 Bloody Mess
The Capital Wasteland isn't a pretty place. The "Bloody Mess" perk makes it even less pretty. Bonuses to damage are always highly recommended, particularly for beginners or those playing on Very Hard mode. This perk does that while also turning everything into a gory spectacle.
"Bloody Mess" imparts a 5% bonus to overall damage for all weapons. This is useful since it benefits most playstyles as long as the Lone Wanderer is utilizing a weapon. Visually, the effects are impossible to miss. Limbs will explode in a bloody mess, hence the name.
5 Comprehension
Skill books offer a great opportunity to improve one's stats without leveling up. They grant an additional +1 to a certain skill, depending on the book. Since higher skills make the player more effective, getting the most out of these books, in the long run, is very helpful.
The "Comprehension" perk tacks on an additional skill point when a book is read. This effectively allows skill books to bestow a +2 to a certain stat. "Comprehension" should be taken immediately at Level 4 to get the most out of its benefits. Just make sure one's character has at least an Intelligence score of 4 to unlock the perk.
4 Intense Training
Barring character creation, SPECIAL stats can only be improved under specific circumstances. Collecting the various bobbleheads is one such method. However, the most direct way to increase one's SPECIAL attributes is through the "Intense Training" perk.
If the player left some attributes below average during character creation, then this perk is doubly important. Available from Level 2 onwards, "Intense Training" grants a +1 increase in any SPECIAL stat. It also possesses 10 ranks, meaning players can select this perk up to 10 times throughout their playthrough.
3 Grim Reaper's Sprint
Targeting an enemy in V.A.T.S. is something all players will do at one point or another. Depending on one's playstyle and build, V.A.T.S. will either be used a little or a lot. For those who rely heavily on this targeting mode, "Grim Reaper's Sprint" is assuredly a must-have.
This perk completely restores a player's AP pool when scoring a kill in V.A.T.S. If an enemy can be killed in V.A.T.S., the whole process can be immediately repeated with a full AP bar. As such, kills can potentially be chained together seamlessly if the Lone Wanderer plays his cards right. "Grim Reaper's Sprint" can be acquired at Level 20.
2 Swift Learner
Experience points are what drives level-ups in Fallout 3. Killing enemies, discovering new locations, and completing quests all grant experience points. Players can choose perks when they level up, so garnering as many experience points as possible is important.
One of the most vital perks a player of any build should select is "Swift Learner." It imparts a +10% bonus to earned experience points. The perk consists of 3 ranks, so this bonus can reach a maximum of +30% if the player so desires. The best part is that "Swift Learner" can be selected very early at Level 2, which is highly recommended to maximize its benefits.
1 Educated
Every time a player levels up, they have skill points to spend. The number of points available largely depends on the Lone Wanderer's Intelligence stat, with more being better. Players who don't prioritize Intelligence will have fewer points to spend during the level-up process.
The "Educated" perk is great for either high or low Intelligence. It grants an additional +3 skill points at each level up. This perk first becomes available at Level 4 and also requires an Intelligence rating of 4. If this perk is taken early, those extra skill points can really be put to good use and give the player an added edge over his/her enemies.
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