Halo Infinite Battle Pass Progression Challenge Based, Not Per-Match XP
While Halo Infinite may not have had the big presence at Gamescom 2021 as many fans were hoping, Microsoft and 343 Industries were on hand to deliver some impoortant details. Fans saw the Season 1 multiplayer trailer, showcasing Spartan Commander Laurette Agryna and her journey to becoming a Spartan after being saved by earlier in her life. In addition, fans finally got some good news as Microsoft revealed Halo Infinite is launching on December 8, 2022.
While the game has been in development for likely longer than many expected, the team at 343 Industries has been fairly forthcoming as of late with new details, especially following Halo Infinite's E3 2021 multiplayer reveal. One change that has been met with positivity from the Halo commmunity is with the Battle Pass, which introduces a number of big changes to what typical live service games do. Once a pass has been purchased, it never expires, allowing players to switch out and progress on any that have been purchased at any time.
While this change was purposely made to prevent FOMO (Fear Of Missing Out) as well as a forced grind feeling, one thing that hasn't been revealed until now is how Battle Passes progress. When asked about this on Twitter, Halo Infinite community manager John Junyszek confirmed that progression is tied to completing challenges in game, not from earning match XP. Interestingly enough, Junyszek hints that per-match XP progression could come at a later date, saying that it won't be there "at launch."
Replies to the reveal showed concern as the first Tech Preview event for Halo Infinite seemed to only have a finite amount of challenges for players before running out entirely. Thankfully, this was apparently a bug and unintentional. At launch, the team intends for the experience to have near infinite amounts of daily challenges, making it extremely difficult for the majority of players to run out. Still, there's always a few players out there that will likely put this system to the test.
Part of the appeal for players is that the multiplayer component of Halo Infinite is free to play, which means players can choose how or if they want to spend money at all. Without any loot boxes, 343 is taking a "Player First Mentality" approach in how and where players acquire new content. Needless to say, this approach has left other fanbases requesting their favorite games get a similar treatment including Destiny 2 from Halo's former developer Bungie. Fans took to the game's subReddit to request that the seasonal content take a Halo Infinite approach where if a Battle Pass is purchased, they're permanently available.
Halo Infinite launches December 8 for PC, Xbox One, and Xbox Series X.
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