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Elden Ring: How Kingdoms Could Work | Game Rant

Elden Ring has generated a huge amount of hype since its announcement, and that kind of excitement inevitably generates rampant speculation, rumors, leaks, and prediction. While Elden Ring will likely not launch for a long time, there is plenty of  information, with varying reliability, floating around about what the game will entail and how From Software will once again leave its fans in awe. By far, the most fascinating tidbits have revolved around "kingdoms," which are rumored to be central to the gameplay and setting, although no one knows exactly how.

Elden Ring will not be the first From Software game with vying factions and multiple regions defined by their rulership, but the involvement of George R.R. Martin, the alleged scale of the game's world, and several other sources suggest that kingdoms will be uniquely integral to gameplay and story in a way that they have not been in previous games. From Software rarely incorporates game mechanics that are not related to story elements, so how exactly they will tie such a large open world into both gameplay and lore will almost certainly shape the entire expereince.

RELATED: Why Elden Ring Will Be The Opposite of Sekiro

There are a few key sources of evidence that kingdoms will play a large role in Elden Ring. First and foremost is the importance of various factions and similar "kingdoms" in previous From Software games. Dark Souls 3's story included clashes between realms like Lothric, Pontiff Sullivan's Irithyll, and Aldrich's Cathedral of the Deep, while Sekiro's story involved Ashina, the Ministry of the Interior, and various sub-factions within each side. It makes complete sense for From Software to transition those conflicts from hidden lore into a more central part of their new game.

The involvement of George R.R. Martin is another huge hint. The legendary Game of Thrones author teamed up with FromS oftware to craft a mythos for the game, which is practically the perfect collaboration for creating Elden Ring's story. Of course, one of the defining features of Game of Thrones is its complex, multifaceted tale of politics and intrigue, which seems to be a perfect fit for Elden Ring's prospective setting.

RELATED: Will Elden Ring Be Delayed to PS5, Xbox Series X?

Lastly, a recent leak about Elden Ring's kingdoms went into an impressive amount of detail about how kingdoms will work in the game. This leak should be taken with one gargantuan grain of salt though, as sources are absent and much of the information included could just as well be educated guesses based on publicly available information. With that in mind, the leak states that there will be eight individual kingdoms in the game connected by the large central field, and each area will correlate to a starting position for one of the game's classes. That makes a lot of sense considering what is known so far, and implies that the story of the game will rely heavily on the point of view of the player, encouraging multiple playthroughs.

From Software's games often require multiple playthroughs and large-scale community collaboration to unveil deep stories that still remain up to interpretation. A game with so many factions and possible perspectives would doubtless be ripe for exactly that sort of storytelling, which many From Software fans have come to crave. This would be another way for Elden Ring to improve on Dark Souls' storytelling, evolving the Souls-like formula in a very different direction than Sekiro did.

If the aforementioned leak hits anywhere close to the mark, which it very well may, it has big implications for Elden Ring's gameplay. Interestingly, there is already a Souls game that has a very similar system to the one alleged in the leak: Demon's Souls. The progenitor of the entire Souls-like genre may never get its much-requested remaster, but it may find some continuation of its spirit in Elden Ring. In Demon's Souls, each of the game's primary areas could be accessed in any order from the central hub, and would often be more or less difficult depending on the player's class, setup, and playstyle.

If starting area is tied to class, then the difficulty of each of the other zones may be related more to player class than objective toughness. For example, a magic user might breeze through their starting area, but struggle through the beginning zones for a melee class. That would mesh well with Elden Ring's heavy RPG elements and open world concept. It was much the same in Demon's Souls, with enemies like skeletons posing a brutal challenge for anyone without a blunt weapon, falling easily before a low-level player with a mace.

A heavy emphasis on character creation and the re-introduction of multiplayer elements would lend itself well to that sort of design, encouraging players to team up with others who are strong where they themselves are weak. This only lends more credibility to the leaks and rumors so far- the features that they suggest are almost all in line with From Software's design philosophy and the direction that they are likely to take the game. Even if they are just educated guesses, they make an uncanny amount of sense.

Of course, another key feature of From Software's signature style is that they always surprise even the most well-informed fans. From Software is such a renowned developer because they seem to take their design several steps deeper than anyone can predict, which has made their Souls-like games into one of the most enduring influences on modern game design in recent memory. There is no doubt that kingdoms will be extremely important to Elden Ring's story and gameplay, but even the wildest speculation may not come close to the level of care, attention to detail, and quality that will be packaged into the end product.

Elden Ring is in development for PC, PS4, and Xbox One.

MORE: How Elden Ring's Namesake Redefines Ragnarok

Elden Ring: How Kingdoms Could Work | Game Rant Elden Ring: How Kingdoms Could Work | Game Rant Reviewed by Unknown on May 10, 2020 Rating: 5

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